objective
Motivated and creative 3D Artist able to apply a wide range of 3D skills. Aspects such as but not limited to modeling, texturing and rigging of both mechanical and organic models.
E D U C A T I O N
Rochester Institute of Technology 2014-2019
B.F.A in 3D Digital Design | Minor in Advertising and Public Relations
Projects:
Senior Thesis-Rigged and Ready
Rigging and skinning of character and mechanical models
Applying knowledge of physics and kinematics to rig capabilities
Solved production challenges inluding animations and rendering of said animations
Airbase Jackal
Unreal environment project based around a costal military airbase
Overall environment included both hard surface and organic models
Assets used varying materials and high to low poly workflows
E X P E R I E N C E
Art Lead - BlackFeather January 2017 -May 2017
Created assets and assisted other artists in the creation a stylized game based in Unity over a 5 month period in collaboration with programmers to ensure that assets were imported correctly.
Global Game Jam 2017 - Tsunami Survival January 2017
Created the main idea and modeled assets for a timed puzzle game based on the 2017 Global Game Jam theme of "Waves".
other E X P E R I E N C E
Student Ambassador - RIT Admissions June 2018 -May 2019
Guided and presented tours of the RIT campus, assisted admission events and interacted with prospective students and their families.
Front End Cashier - Wegmans Dewitt,NY July 2011 -Present
Ensured great customer service as a cashier and assisted other departments if the need arrised
S K I L L S
3D Modeling
Rigging
Texturing
Editing
Rendering
Scripting- Python,Mel
P R O G R A M S
Autodesk Maya
Substance Painter
Unreal 4
Adobe Photoshop
Adobe After Effects